Valve’s Steam Controller looks less revolutionary with every redesign | PCWorld

Mayer herself attended calibration meetings where these kinds of arbitrary judgments occurred. The senior executives who reported to Mayer would join her in a meeting at Phish Food and hold up spreadsheets of names and ratings. During the revamping of Yahoo Mail, for instance, Kathy Savitt, the C.M.O., noted that Vivek Sharma was bothering her. He just annoys me, she said during the meeting. I dont want to be around him. Sharmas rating was reduced.

There was a time when the Steam Controller was going to be really bizarre (see art above): Zero analog sticks, four buttons arranged around a massive touchscreen that would help simulate the rest of the keyboard, and two enormous touchpads for camera control and movement. And we reacted with confusion. “Bizarre,” we said, “but I guess I’ll give it a shot.” Then some of us gave it a shot and were all, “Well, I guess it’s okay. I just don’t think I’d ever use one instead of an Xbox 360 controller.” Valve apparently heard us, first adding two diamonds of buttons onto the controller , similar to a D-Pad and the ABXY block we’re all familiar with. Then they added a damn analog stick instead of the D-pad.
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Steam Controller redesigned once again, leak suggests | Games |

Yep, the Steam Controller has gone from trackpads and touchscreens to D-pads and thumbsticks. If the leak turns out true, the Steam Controller design cycle tells a depressing tale: so far, Valve just cant figure out how to revolutionize the way PC games can be controlled. After all, the Steam Controller went from a wacky, unique gamepad to one much more traditional.
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